So this morning I discovered a neat little application called 3DRipperDX. It allows you to take "3D screenshots" of executable files but, even better than that, lets you extract the 3D models into 3DS Max! Of course, 3DS Max is readily available to me in the office... so it was just a matter of getting some sort of application to rip geometry from...
...gee, let me think about that.
I ended up "borrowing" the models from the Street Fighter IV benchmark tool. It was super easy and as you can see, the models it extracted are picture perfect from the game... or so I thought...
When I first extracted the files, they actually looked like this...
Which looked totally fine... until I rotated the scene...
Whoa! Ryu and Sakura are looking pretty anorexic there! It seems the SF4 models are a little lacking in the z-axis, which is perfectly sensible since you rarely ever see them from anything but the side. So I had to chunk them up a little.
After figuring out how to expand the FOV a little in the conversion, I started getting some really workable (and frankly fantastic looking) extractions.
Oh noes Viper! Here comez Ultra!
You can also get some interesting angles on familiar events.
I swear to god if I have to see another jab shoryu FADC to Ultra again...
Here's what it looks like in Maya.
And of course, I have to end on some obligatory girl-on-girl action.
This is the way I would choose to go out.
= D