tag:blogger.com,1999:blog-1803021868038582183.post5735010362123045757..comments2023-07-29T06:00:43.000-07:00Comments on The Morning After the Night Before: Oh the things I do at workMChttp://www.blogger.com/profile/04807127398471622711noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1803021868038582183.post-58267901362300165822010-10-22T11:18:27.207-07:002010-10-22T11:18:27.207-07:00This comment has been removed by the author.junnehttps://www.blogger.com/profile/10099671593554056948noreply@blogger.comtag:blogger.com,1999:blog-1803021868038582183.post-22908052074387705032010-10-22T11:16:25.656-07:002010-10-22T11:16:25.656-07:00wow....this would look good as papercraft...... ca...wow....this would look good as papercraft...... can you send me a 3d model of street fighter characters, if its ok... i want to make them into papercrafts.... junne_04@yahoo.comjunnehttps://www.blogger.com/profile/10099671593554056948noreply@blogger.comtag:blogger.com,1999:blog-1803021868038582183.post-76294450855107016042009-07-24T06:32:23.712-07:002009-07-24T06:32:23.712-07:00Oh wow, that's actually really true, and now t...Oh wow, that's actually really true, and now that I think of it, probably why other 3D games feel a little floaty on hit detection (cuz you have to worry about a depth field you can't always perceive with your eye).MChttps://www.blogger.com/profile/04807127398471622711noreply@blogger.comtag:blogger.com,1999:blog-1803021868038582183.post-24179061376939830712009-07-23T21:16:03.623-07:002009-07-23T21:16:03.623-07:00F-ing sweeeeet matt. good stuff.... lots of intres...F-ing sweeeeet matt. good stuff.... lots of intresting things you can do with this. In terms of why they choose to flatten on the z-axis, my guess is that it makes hit detection MUCH easier... otherwise, there'd be no way to tell where a roundhouse kick actually connects.Benjaminhttps://www.blogger.com/profile/17105011561975531581noreply@blogger.com